Like this:
if(level.alliedslaughter >= level.slaughterhouse) { wait .25 //stuffsrv !allies ftmelt // this is how i melt a whole team in rcon, stuffsrv didn't work though //thread global/libmef/ft.scr::melt_player local.player.dmteam // my rcon command uses "thread global/...melt_player self" so I thought maybe local.player.dmteam would be useful? it didn't work. //thread global/libmef/ft.scr::reboot_allies // added a thread inside the ft.scr that uses the melt_player local.player thread, but it's team specific.. Didn't work for(local.i = 1;local.i <= $player.size;local.i++) { local.player = $player[local.i] if(local.player == NULL) end if(local.player.dmteam == "allies") { local.player respawn } waitframe } level.alliedslaughter = 0 stuffsrv "say Allies have been thawed!" }


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